The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. Age of Empires II: Definitive Edition can be a daunting game for newcomers, but it only takes some light reading and a few games to get the basics … Of course, their faster Champions will be easier to mass in the later stages of the game because of this. Western European Build a 2nd lumber-camp once you have 6-8 vills on the first. The Italian Condottiero is also very useful for the Celts, because it can reach and counter dangerous gunpowder units very quickly. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. 26 comments. Their civilization bonus of efficient lumberjacks (+15%) is better than Two-man Saw (+10%, expensive). save hide report. Happy Monday everyone, and welcome to week 6 of the Civ Stragies discussion. This strategy is specifically for pocket players only. A great early game synergy Celts have is also with Cumans, as the Cumans can create Siege Workshops and train Battering Rams in the Feudal Age, giving the Cuman Feudal Battering Ram Rush decisive seconds to win the battle. The Celts' access to Paladins is considered to be historically inaccurate, as Celtic armies in Ireland and Scotland were often overwhelmed by the English's superior cavalry. Verified Players are high level or other well known players in the community and their smurf accounts. share. Civ Strategies: Celts. In the Feudal Age, Celts can do more or less whatever they want, although Infa… They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. Since they don't get access to any kind of gunpowder unit (aside from Petards, the Cannon Galleon, and Demolition Ship), they fare poorly in the late game against gunpowder civilizations like Turks, Portuguese and Spanish, especially if the game starts at Castle Age onwards. Also, in Fortress each player starts with a Barracks, enabling Celts to mass their infantry since the beginning of the match. The Britons used to benefit from arguably the strongest civ bonus of all; a 50% discount on town centers. As the game comes to the Imperial Age, by granting the Vietnamese competitive siege and cavalry support by Hussars,Paladins, speed-enchanced infantry like Woad Raiders, plus an assortment of advanced non-gunpowder siege weapons also enhanced by Siege Engineers and Furor Celtica, the Celt players can receive extra aids in return: gold subsidy for extra Woad Raiders and siege weapons from Paper Money, extra fire support from Imperial Skirmishers to pick off hostile archers and Halberdiers, thus paving the way for the Celtic cavalry charges, or their late-game dominance as gold resources become scarce. The Franks are fairly average until the Castle Age. InfantrySiege weapons Franks Special Civilisation Bonuses - Castles cost -25% - Cavalry +20% HP - Farm upgrades free - Foragers work 25% faster Team Bonus: Knights have +2 LoS Unique Tech: Bearded Axe: (+1) Range … In regicide mode, they can research Stronghold early to better defend their initial location. Throwing Axemen are good for taking out Ra… Their sheep-stealing bonus is more useful if playing on maps in which players can find more sheep than usual, like Ghost lake, Oasis, Yucatan and Nomad. However their lack of camels is compensated by the faster speed of their Spearmen. Dig deep into the lives of the Iron Age Celts through games, stories and activities. If you're rushed by the enemy, for example, you'll likely have to modify your plan to defend your base. They are able to upgrade to Hussar and Paladin but lack Camel Riders. In addition, their unique technology, Furor Celtica, greatly increases the hit points of their siege weapons, making them quite difficult to destroy. On open maps, Celts can do pretty much any early game strategy well except scouts, but generally as Celts you will want to drush or go m@a. Their unique unit is the Woad Raider, a type of infantry covered in paint made from the woad plant to make themselves appear more fearsome. Their archers are also incredibly weak, lacking the Arbalester upgrade, Bracer, and Thumb Ring. Alternatively, Genitours from Berber allies will also be the saving grace for feeble Celtic missile contingents against archer-oriented civilizations, together with Kasbah upgrade to make mass-producing Woad Raiders and Trebuchets in quicker speed possible. They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. Woad Raiders make great raiding units due to their speed and attack bonus against buildings, and Halberdiers are good for protecting Siege, since they are better equipped to keep up with Cavalry than other civilizations because of the speed bonus. Stärken / Besondere Eigenschaften - Holzfäller sind 15% schneller beim Arbeiten - Infantrie bewegt sich 15% schneller - Belagerungswaffen haben eine 20% ige Feuergeschwindikeit - Schafe werden vom Gegner nicht gefangen, solange diese in Sichtweite der Kelten sind Sometimes this disadvantage can also be exploited in closed maps like Black Forest against Celts, as late game civilizations can build up their way to Imperial Age if they manage to wall up in the early game and survive. This enables them to take their enemies by surprise. r/aoe2: Community for AoE2 players . That is: they are not loved in 1v1 2v2 games. The Fast Castle strategy is certainly not foolproof, and it's not going to work in every game. This also gives the Celts an advantage in trash wars, especially against civilizations that doesn't have fully upgraded Skirmishers (like the Turks) or Champions (like the Persians). Their use in later stages of the game is usually only considered in special circumstances. Moreover, the in-game. Large contingents of Mayan Plumed Archers or Incan Slingers can be a problem for the Celts if they don't make use of skirmishers. They are also useful against archers, so civilizations like Britons and Vietnamese will have trouble against them. The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. Celts have a strong early-game economy due to their Lumberjack bonus. Press J to jump to the feed. Europe Their herdable-stealing bonus may enable them in some circumstances to troll out a Tatar, Mayan, Incan, or Briton opponent, denying them a highly valuable source of food that in these cases they get more out of their herdables. Woad Raiders move very fast, allowing them to overcome the normal infantry weaknesses against archers and siege weapons. This frees up some population space since fewer villagers have to be tasked to gather it. Their descendants are the Scottish and Irish nations. They have the worst Blacksmiths (aside from civilizations lacking cavalry, which naturally lack Cavalry Armor technologies), as they lack three technologies, including the important Bracer. Architecture This strategy involves using the Teutons because of their cheaper farms. 90% Upvoted. They're a very well-rounded civ with few weaknesses. They also have access to all siege weapons (Siege Rams, Siege Onagers and Heavy Scorpions) which offers a faster attack speed. In-game, Celt units speak Middle Irish (Gaeilge), which was spoken in both Ireland and Scotland. Their bonuses are pretty solid and they are a reliable choice to pick on any map.  The Age of Kings The Lumberjack bonus is fabulous for getting extra wood to make Siege Engines as well. They also get an advantage in the Fortress map, as Stronghold also benefits towers, and in that map there are several towers pre-deployed. The Vietnamese are also a good ally for the Celts: even in the Dark Age, they can reveal exact locations of the enemy bases at the beginning, allowing the Celtic players to unleash surgical Militia rushes rapidly. For 7-11 year olds. Regarding naval warfare, they are at an advantage against civilizations with a poor early game navy, as their lumberjack bonus enables the Celts to acquire wood fast enough to make a sizable navy early in the game. The Celtic team bonus helps them keep up a faster and more steady supply of siege units. Unique units When playing a random map game against the computer, the player may encounter any of the following Celt AI characters: The Western European architecture set the Celts share with the. On water, and basically any open map, they are ignored. Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage. In addition, their herdables cannot be stolen as long as it is within the line of sight of any Celtic unit, while they can steal herdables of other players with their units. Basically, my aim is to get 20 knights in 20 minutes. The celts are a loved civ in high level Aoe2 in boom-friendly maps and deathmatch. The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. This video covers the Celts bonuses, unique unit/tech, and tech tree. Due to cheaper Castles (488 stone instead of 650) they can easily make a forward Castle to limit the opponent and give the Knights a fall-back option. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. Cavalry Archers are cheaper than normal for th… These three nations came under control of the English nation (descendants of the Britons), which created a united kingdom: the British civilization featured in Age of Empires III. Similar logic can apply to their bulkier Rams when facing archers and with Scorpions when facing masses of infantry. It is very likely the Celts have Paladins either as a gameplay balance purpose, or to reflect Irish and Scottish dependence on French knights as mercenaries to fend off the English. Their Monks are among the weakest of all, missing five of ten technologies. I'll look at their updates in the Forgotten Empires expansion, as well. Celts have a clear advantage in any densely forested map (like Arena, Hideout, Black Forest and Oasis), as their lumberjacks work faster while at the same time having Onagers that fire faster, enabling them to make paths faster through the forest. And while this is one of the most loved aspects of the Celts, there is a sad part. Seeing a lot of people play black forest games with a no rush rule what do you think is the best strategy to use, like what civ and units should works the best in your experience. This combining with the faster fire speed makes Celtic Mangonels among the most feared siege unit in the game. Expert Age of Empires 2 commentary. The Celts have a forest start bias. 11111111, my favorite civi, sorry!!! They also struggle against Heavy cavalry (prominent cavalry civilizations like Franks, Persians, Spanish, Lithuanians, Bulgarians, and Malians can easily counter an army composed of Woad Raiders) so any Celt player must not forget to pair their Woad Raiders with Halberdiers. They are also effective against siege weapons and are useful for destroying meddling Trebuchets. Defensively, they are at an advantage against civilizations with a mediocre Siege Workshop or proper anti-building units (like Britons, Berbers, Japanese and Magyars), thanks to the Stronghold technology (without considering the Trebuchets, which every civilization has access to). Their use in later stages of the game is usually only considered in special circumstances. The default hotkeys are H for town center and C to create a villager (only after selecting the town center). If facing Persians, Huns or goths you should use the same strategy as Celts and rush their castles asap. Many other civs are viable also but because of the teuton''s farm bonus, it enables you to have less woodcutters, or more farmers. Take your favorite fandoms with you and never miss a beat. Their Monks are among the weakest of all, missing five of ten technologies. As Onagers can cut trees, these advantages also can apply in maps with dense Forests, auch as Arena and Black Forest. Slavs team Bonus will also enable Celt to save some wood in houses, and invest that wood on more siege units. Celts Town Center cost 50% less wood. Even civilizations with good defenses (like the Incas, Teutons, and Byzantines) will have a harder time against the Celtic Siege line. Thus, the fastest way to do this is to press H and then press shift-C. Not sure if you've heard of these rising stars! Archived. This is especially true for civilizations that have access to the Hand Cannoneer (as they can counter infantry) and Bombard Cannons (as they can Counter Onagers and Scorpions from a safe distance). Malian wood bonus is irrelevant to water maps. This thread is archived. Yes. Therefore, for the same build order, celts would experience a tiny bit more wood in their reserves, even before the first farms are seeded. Despite so, they still lack Architecture, Bracer, and Bombard Towers, though this new improvement make their defense better. Celtic defenses in The Forgotten are greatly improved with their new Castle Age unique technology, Stronghold, that increases the firing rate of Towers and Castles. All in all, the Celts have a very lacking technology tree, but if they play to their strengths, their army of infantry and siege weapons can easily be enough to defeat any army. Their cavalry is decent but is nothing special since they lack Bloodlines and Plate Barding Armor. Khmer allies also proved to have good synergy with the Celts, not only contribute Hand Cannoneers for gunpowder support, they also grant Celtic Scorpions adequate range boost, in exchange for quick production speed of their own counterparts and Ballista Elephants, both enhanced by Siege Engineers and Double Crossbow technologies, as "friendly-fire-free" counter-measures against archers, ships and massed units. Mayans, Incas and Aztecs have access to Eagle Warriors that can effectively counter siege units. Their infantry move faster than those of other civilizations and their unique unit, the Woad Raider, is the fastest infantry unit in the game. Also, their strong economy helps them in playing outside their strengths in the Castle Age. https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/celts, https://ageofempires.fandom.com/wiki/Celts?oldid=292546. Focus Civilization information Made by hszemi, Anda, exterkamp, paulirish, lalitpatel, with thanks to Jineapple, TriRem, pip, and NkoDragaš Since all their Siege Workshop units are bulkier, spam faster, and fire faster, they have a huge advantage against civilizations with poor defenses (like Goths and Magyars). Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. Though the Woad Raider is a fast enough unit to close the distance to archers, if the player forgets to micro them they can be overcome by archers that have reached a critical mass, so Britons, Vietnamese and Chinese players should take this into consideration. These have been verified by the AoE community. Even though Bernicia and Wessex comprised both Anglo-Saxon settlers and Celtic natives, the natives likely spoke Brittonic languages (like Old Welsh), related to yet distinct from the Goidelic Middle Irish spoken by the in-game Celts. Architecture Remember SO are slow moving and strong only in narrow paths. Sure they do, their strengths lie in their late game! Civ Strategies: Celts. Celts have a strong early-game economy due to their Lumberjack bonus. Wales is also considered a Celtic nation, but is not represented by the Celtic civilization.  Woad Raider However, they lack the ability to develop gunpowder units such as the Bombard Cannons. => Ethiopian siege rams have an impressive area of effect, so count on them as well. The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. They have arguably the best economy of all civilizations in early to mid game. A project by Siege Engineers.Contribute on GitHub. Age of Empires Series Wiki is a FANDOM Games Community. Tips: Use plenty of keyboard shortcuts to increase your productivity. The Celts were the only civilization with a civilization bonus that increased unit speed until the, The Celts are the tutorial civilization in the, The Celts are one of the three civilizations that have access to. Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time. https://ageofempires.fandom.com/wiki/Celts/Strategy?oldid=291507. Celts are the best in dark age warfare, there is no way you can compete against those fast militias!!! Considering their Onagers, there is a very rarely seen strategy in open maps like Arabia that consist in using the Onagers to clear out any patch of forest an opponent may take for themselves, denying them access to wood while the Celt player himself can get their wood fast. Being masters of guerilla warfare, Celtic infantry move faster. Introduced in The Celts are a Western European civilization in Age of Empires II. How to Win in Age of Empires II. The Celts in the game are based on the Celts of Scotland and Ireland, and speak Middle Irish (Gaeilge), the ancestor of Modern Irish and Scots Gaelic. They focus on infantry and siege weapons. When the game begins, there are a few steps that must be done in very quick succession: Immediately create 4 villagers from the town center, depleting all 200 food. It sounds impossible, but is not. The defenses are average with two missing upgrades (Bracer and Architecture), but their Castle Age unique technology Stronghold helps slightly. Posted by 2 years ago. This also gives the Celts a second advantage in Trash Wars, as the Champion is considered a counter to almost all trash units, as well as being better suited to counter siege units like their castle counterpart, the Woad Raider. The best infantry and siege line in the game. Like their neighbors the Britons, the Celts were historically skilled shepherds, and it is much easier for them to steal their enemies' Sheep. Close. The Celts' siege weapons attack quicker (also affects Trebuchets), are built faster, and are more tanky due to Furor Celtica, making them extremely dangerous. This is very important as together with your UA, it practically guarantees you a Pantheon before anyone else. Although Furor Celtica now gives only 40% HP to siege weapons, the amount is still significant enough in the battlefield. As their Halberdiers move faster, they are better suited to counter cavalry, so cavalry-based civilizations (like Franks, Magyars, Huns, and Persians) will also have trouble against Celt Halberdiers. Their tech tree is also well-rounded with strong siege and infantry and a decent cavalry and navy, with archers and defense being their only clear weakness. Actually, because of the definition of rate in aoe2, celt lumberjacks accumulate wood 17.6% faster. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain situations. Celts should be paired with civilizations that rely heavily upon their siege workshop units, such as the Slavs, Koreans, Mongols, and, particularly Ethiopians (with their own Torsion Engines upgrade) and Khmer (with their own Double Crossbow upgrade). As all civilizations received the new siege unit at their siege Workshop the Siege Tower and the Celts being one of the civilizations that favors the use of units of this kind, the addition of the new unit make a great difference as in the Celts case they are spammed quicker, and with Furor Celtica they will have more hit points making this unit more resilient against enemy attacks especially from towers behind a wall since the purpose of the siege tower is only leaving foot troops in the other side of the wall and the ability of this tower also synergize nicely with the infantry bonuses the Celts have. This is even more advantageous if playing with revealed map, as they can quickly find the initial locations of their rivals to steal their sheep. Age of Empires II is the sequel to Age of Empires I, a bestselling PC game. This bonus lasts into the Feudal Age and beyond, as it essentially gives them free Squires plus a little bit more, giving them an advantage running from or pursuing other infantry. Unique technologies Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Also, as Onagers are a counter to masses of archers and densely packed slow moving units, civilizations that either rely on archers (like Mayans, Vietnamese, and Britons) or civilizations that rely on masses of units (like Malay and Goths) will have trouble against Celtic Onagers. Defensively they are average, lacking many defensive upgrades, especially Architecture, and Bombard Towers. Age of Empires II allows you to play 13 different civilizations, each with different unique units and architecture. Celts benefit from allies such as the Goths, who enable them to train their infantry faster, and from Koreans, because of the reduced minimum range for Mangonel units. And in Imperial those damned 405 HP siege rams, in witch they put full halberdiers, 11!!! You should apply pressure to enemy archer civs (specially the ones that only need one raze) as soon as possible. Defensively, the Teutons also have some of the strongest castles in game thanks to their unique Crenellations technology, boosting their range to a max of 13 and adding arrows with garrisoned infantry (which protect castles against rams). I'll look at their updates in the Forgotten Empires expansion, as well. Infantry units move 15% faster in all ages. 0 2 20. Because of their historical wood and metalworking, their Siege Workshops build faster, their Lumberjacks work faster, and their siege weapons fire faster. A friendly reminder: The goal is to have a deep insightful strategic/high level discussion. Continent Version: Age of Empires II DE Hotfix 43210. They get their Farm upgrades for free, which gives them a small boost in the early ages. The Celtic Lumberjack bonus also helps with naval conflict, allowing them to make more ships with fewer Villagers. If you're fighting the Celts...I can't really come up with a decent strategy vs them. Furor Celtica HP boost reduced from +50% to +40%. The Woad Raider, having fast movement speed, can effectively raid enemy towns and catch and destroy enemy siege units, so civilizations with poor defenses (such as Goths and Magyars) and civilizations reliant on siege Weapons may have trouble against them. 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