It’s not in the PHB, but this is the relevant text: “Divine Magic I see a lot of folks suggesting you just target others to avoid the DISADV, but if anyone is within 5 feet of you (that is hostile) they give the DISADV on any ranged attack made on anyone. One more question, why do you stick with heavy crossbow after you get sharpshooter, wouldn’t it be more damage to immediately switch to hand crossbow/2 shots? Many of these spells are restricted to specific classes, such as wizard or paladin, keeping them balanced. Bardcher gets 3d6+45+6d12 = 94.5 Our ability to do this increases even further at level 12, almost guaranteeing we succeed at any grapple check we make, even against powerful enemies. I assume the idea is to use our highest slots for Spirit Guardian (at 16th level that would be 5th level – or 5d8 for the spell damage) and that the short rest, if necessary, just potentially gives us some slots back that COULD be used for a lesser spell effect (SG) if other slots were used up? Honestly a good old pure class ranged ranger is the best for me, yeah if youlimit yourself to companions and not taking extra mercenaries then going double ranger with ekun is one of the best setup, I like to multiclass with sacred huntsmaster 8 for teamwork feats for pet and greater domain power. Thanks. Levels 12-20 are spent increasing our sorcerer levels. Some arcane trickster. Replacing quicken with twin is certainly a viable choice, I didn’t pick it simply because the build is almost exclusively casting spirit guardians, which can’t be twinned, you make a good point about spiritual weapon though. Excited for that. In essence, his level 1 table entry (“2d6+6 (2 hand xbow)”) is wrong, that is not the DPR. We depend on our readers to keep running. 20: 26.30 Thanks =). For what it is worth, I think it the druid and Bard is especially cool and plan to borrow from either and make both at some time and I really like your Wizard and might do so as well. So I am a crusty old D&D player, and I have only recently started playing this game. Ari can correct me if I’m wrong, but I believe that with Animate Object, you don’t have to spend a bonus action every round. Wish is the most flexible spell in the game, even ignoring the “wish for whatever you want” portion of the spell. Animal Companions have insane stats. Plus in my campaign we’ve been almost exclusively fighting martial enemies. It’s an annoying distinction I probably wouldn’t enforce as a gm, but it does restrict shove bear a bit. Thank you very much for the guides! I didn’t take it on this build because the way I would play it had the character never casting single target buff spells like polymorph because concentration is being used by spirit guardians. The damage from Spirit Guardians will make you threatening already. That’s about 86 damage on top of weapon damage, and you’ll pull this out about once every other round. Max damage is 364, death strike would be 692 (poison does not double) or it is at max 364 with 2 legendary saves burned, since death strike is a Con save as well. So you can only fire your hand crossbow twice, once for the main attack and once for the Second Attack but not a third time as a bonus action because you’re using the bonus action for the Object to attack. Great job and a Godsend for noobs like me! 15: 217.23 And it really points up why I stopped playing systems like D&D in favor of less crunchier ones. That being said, I used to play clerics religiously... if you'll pardon the pun. The only negative to not having high enough strength is reducing movement speed by 10ft, this is a worthwhile trade-off in my mind and can be mitigated in a number of ways via magic items and/or good tactical planning. Levels 5-7 are where we pick up our second attack, Haste, and Polymorph. I’m thinking hunters mark, the plus 2 fighting style to ranged attacks, along with colossus slayer, would pump out more damage through those levels. So I am playing this Holy Avenger build in Adventure League. (2) You really can’t follow a RAW interpretation of monsters’ stat blocks too strictly without ending up in absurd scenarios (There are plenty of monsters who, RAW, can only attack or multiattack with listed weapons. Keep an eye on this site, I’ll be posting it here, hopefully within the next week or 2. This cost concern is eliminated once wish is acquired. Hi! I believe it says high elf, did I write half-elf somewhere? The hexblade is great though, many of my builds make use of it for dipping 1-3 levels. Cool. A bear in real life or in the game can easily knock a human to the ground, which is mechanically represented by the “Shove” action, not the “Grapple” action. I believe that the build doesn’t start using Sharp Shooter until level 8, you can check out the calculations via a link in the build. I’m glad you like them, I had a lot of fun making them =). The druid can assume these shapes twice per short rest, meaning they will likely have the ability to wildshape in every fight. While not needed for any of my builds, these are a few magical items that I believe help more than most. Seems like pretty week benefits from the fighter. I cannot find anywhere the answer to my quandary: Opportunity Attacks might need to be made against a non-hostile or foe. Right now, if a class has sneak attack then it's good. 20: 30.56 I suspect most of my quibbles are based mostly on differences in the types of campaigns I play in (or, more commonly, DM). Several builds I wasn’t able to fit into this post use that 2 level combination. Your patronage allows us to do what we love. 20: 12.30 If you wanted a martial class I’d say fighter is your best option, since they have action surge and heavy armor. Fighting a squad of weak monsters you can just spend short rest slots instead of investing a high level long rest slot. +1: 21.40 Are you referring to the Bardcher? Before I give it away, revisit the spell and see if you can find it. Just a tiny blur of agile kama strikes, explosions of gore and enemies seemingly falling on their asses for no reason. Animate Objects is another extremely powerful option: once summoned, 10 animated bolts provides 10d4 + 40 worth of damage a round, damage that requires at most a bonus action to activate. The exact abilities we’re stacking are Mage Armor, Bladesinger, Dual Wielding, the Shield spell, Haste, and 20s in both intelligence and dexterity. I’ve also seen people say that no matter what they don’t stack, and people who say they stack just fine. 20: 72.54 Levels 1–5 are spent as a normal sorcerer. Copying two comments I made on another thread. Bladesinger would be 12 points lower Hope that helps =). You could cast it at level 4 for an additional d8, or you could cast sickening radiance or wall of fire, higher level spells are more efficient than upcasting. That compares really favorably to total divine smite output of a level 20 paladin, I think. And you can’t twin metamagic EB past lvl 5. I am looking at the Sorc/Cleric/Warlock build and i definitely love it and will play it next. Also, can you explain where the damage is coming from with those high numbers at level 5-6 and then the ones later would be appreciated, they just don’t seem to make sense or rather, are too high. 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