Casting Time 1 standard action Components V, S, M (a twisted wire). In addition, the character can passively detect psychic effects and entities without the need to actively seek them out. Bodily Purge (Su): You can heal your own wounds and maladies with the power of thought alone. Your creature type changes to artificial intelligence, and your robot body gains the aggregate template, with all the adjustments made in the template’s description. Warp Mind (enc): Confuse a creature, possibly permanently. | FateCoreSRD EFFECT. The Warp Spiders Aspect Warriors are the epitome of aggressive defence. If you move the disease into yourself or another creature you (or the afflicted) are touching, the target receiving the disease must immediately attempt a Fortitude save as if it were initially exposed to the disease. The bonus increases to +3 at 8th level and to +4 at 15th level. Defensive Prognostication (Su): When casting a divination spell, the psychic sees a glimmer of her future. School transmutation [earth]; Level bloodrager 4, cleric 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4. Psychic Safeguard (Su): At 13th level, you project constant mental defenses, gaining spell resistance equal to 8 + your caster level.While manifesting your dark half, this spell resistance increases to 16 + your caster level. This ability triggers even if you succeed at your save (or are otherwise unaffected by the spell or ability), but doesn't apply if you're a willing subject of the spell. The subordinate spell acts as though it had been cast, and uses up one of the psychic’s spells per day of its level. Did you forget the part were they use fervor to cast spells on themselves as a swift? It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as both speaking and listening to multiple people at the same time. Phrenic amplifications require the psychic to expend 1 or more points from her phrenic pool to function. This amplification can be linked only to divination spells. You can use this ability a number of times per day equal to 3 + your Charisma modifier. | Starjammer SRD No place or idea is too secret or remote for a psychic to access, and she can pull from every type of psychic magic. When she casts a spell, she can spend points from her phrenic pool to apply one of the chosen feats to the linked spell without increasing the spell's level or casting time. If the linked spell doesn't already require an attack roll or allow a saving throw, the target can attempt a Will saving throw to avoid the dispelling effect only; the DC is calculated using the linked spell's level (and all other bonuses that would apply if the linked spell allowed a Will save). She can’t use this ability to cast a version higher than the version she knows. Psychic magic flows through you when you attain a peaceful mental state. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. The new psychic rules and occult oddities found in Pathfinder Roleplaying Game Occult Adventures open up a vast new playground for heroes and villains of every kind, bringing along six brand-new character classes in the kineticist, medium, mesmerist, occultist, psychic, and spiritualist, to say nothing of a whole new category of psychic magic. To use restoration to dispel a permanent negative level, you must expend 4 dice from this pool instead of 3. You can attempt to return to your normal self as a free action, but must succeed at a concentration check with a DC equal to 10 + your caster level. She can cast any psychic spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell’s level. This amplification can be linked only to spells that can be undercast. She can cast any psychic spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level. Spells: A psychic casts psychic spells drawn from the psychic class's spell list. In addition, she receives bonus spells per day if she has a high Intelligence score. Using this ability is part of the action used to attempt the skill check (if any). Mindtouch (Su): The psychic can spend 1 point from her phrenic pool to probe one target's mind if that creature is affected by the linked spell. Bonus Spells: charm person (1st), enthrall (4th), coordinated effort (6th), lesser geas (8th), telepathy* (10th), battlemind link (12th), mass hold person (14th), mass charm monster (16th), overwhelming presence (18th). She must select these targets when she casts the spell and spends the points. Spells with an asterisk (*) appear in Occult Adventures. She can't leave herself out of a bond created in this way. Casting Time 1 standard action Components V, S. EFFECT. | OGN Articles Purge Disquiet (Su): At 13th level, you can banish mental distress. While casting a linked divination spell, the psychic can spend 1 point from her phrenic pool to gain a +2 bonus on any associated skill check. In this variant system, players choose their magical abilities from among twenty different spheres, spending Magic Talents to create a uniquely customized spherecaster. Experimentation and study show you which ones will have the greatest effect. The creature can attempt a Will saving throw to negate this effect. This ability functions as mage's magnificent mansion, with the following adjustments: the memory palace is limited in size to a number of 10-foot cubes equal to your psychic level; your memory palace doesn't contain any furniture other than bookcases and a few desks and sofas where you and your visitors can study; and there is no food within, though the memory palace does contain a number of unseen servants equal to 1/2 your psychic level, which function solely as librarians. This bonus lasts for 1 round per caster level or until the creature disappears, whichever comes first. Daemons are sentient embodiments of Chaos and collectively the greatest servants of the Chaos Gods and of Chaos itself as a universal force. Superior Automatic Writing (Ex): At 5th level, when attempting checks for the automatic writing occult skill unlock, you can treat your psychic level + your Wisdom bonus as your number of Linguistics skill ranks. For example, if the linked spell were nondetection, the DC of the caster level check for using a divination on the warded creature or item would increase. Doing so removes the status from the target of the linked spell, but applies it immediately (with any remaining duration) to the psychic. Warp (psychic discipline) 23. I've once again wasted a large portion of my time making a new guide! You can’t sacrifice 0-level spells in this manner. For armies that are heavily reliant on their psychic phase, this is extremely important. AC Bonus (Ex): When unarmored and unencumbered, you add your Wisdom bonus (if any) to your AC and CMD. This amplification can be linked only to spells that have the mind-affecting descriptor and require a Will saving throw. She can’t leave herself out of a bond created in this way. 1st-Level Psychic Spells: Abjuring step, abundant ammunition, adhesive spittle, air bubble, alarm, animal purpose training, animate rope, ant haul, anticipate peril, beguiling gift, blend, blurred movement, borrow skill, break, bungle, burst of adrenaline*, burst of insight*, calm animals, cause fear, charge object*, charm animal, charm person, color spray, command, compel hostility, comprehend languages, confusion (lesser), decompose corpse, decrepit disguise*, deja vu*, delusional pride, detect aberration, detect animals or plants, detect secret doors, detect thoughts, detect undead, delusional pride, diagnose disease, discern next of kin, disguise self, disguise weapon, ear-piercing scream, endure elements, enlarge person, entropic shield, erase, expeditious retreat, feather fall, feather step, flare burst, floating disk, forbid action, forced quiet, fumbletongue, glue seal, heightened awareness, hold portal, hypnotism, identify, ill omen, illusion of calm, interrogation, invigorate, invisibility alarm, jump, jury-rig, ki arrow, liberating command, lock gaze, long arm, longshot, mage armor, magic aura, magic missile, mask dweomer, memorize page, mind thrust I*, mindlink*, mirror strike, moment of greatness, monkey fish, murderous command, negative reaction, peacebond, polypurpose panacea, psychic reading*, quintessence*, recharge innate magic, reduce person, remove fear, restore corpse, see alignment, shadow weapon, share language, shield, silent image, sleep, sow thought, stunning barrier, summon minor monster, summon monster I, sunder breaker, sundering shards, telempathic projection*, thought echo*, touch of combustion, true strike, unerring weapon, unprepared combatant, unseen servant, unwitting ally, vanish, ventriloquism, vocal alteration, whispering lore, youthful appearance. Whisper of Ancients (Ex): The psychic can send her consciousness into the Astral Plane for a glimpse of synchronous information. This is a mind-affecting effect. Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend. Your strikes can force an enemy into the aether for a short time. These spells are cast like any other spell, but they don’t consume any slots and can be used again. For each additional point the psychic spends from her phrenic pool, she can confuse one additional target of the linked spell. Points gained in excess of the pool's maximum are lost. This amplification can be applied only to a spell that the chosen metamagic feat could normally affect, and only if the spellcaster can cast spells of a high enough level that she would be able to apply the metamagic feat in question to the linked spell. You become immune to fear spells and effects and to the confused condition. Psionic variation to Advanced Technology. Because she must decide to spend points from her phrenic pool when she starts casting a spell, the psychic must decide to use this ability before the GM calls for the caster level check. This is a mind-affecting effect. For this creature, the information functions like a normal memory, not one with perfect clarity. In addition, the discipline determines which ability score the psychic uses for her phrenic pool and phrenic amplifications abilities. Casting Time 1 standard action. 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